/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
* Converted for The Render Engine v2.0
* Aug. 4, 2010 Brett Fattori
*/

Engine.include("/physics/common/math/b2Vec2.js");

Engine.include("/physics/collision/shapes/b2Shape.js");
Engine.include("/physics/collision/shapes/b2ShapeDef.js");


Engine.initObject("b2BoxDef", "b2ShapeDef", function() {
   
   var b2BoxDef = b2ShapeDef.extend({
      
      extents: null,
      
      constructor: function() {
         // The constructor for b2ShapeDef
         this.type = b2Shape.e_unknownShape;
         this.userData = null;
         this.localPosition = new b2Vec2(0.0, 0.0);
         this.localRotation = 0.0;
         this.friction = 0.2;
         this.restitution = 0.0;
         this.density = 0.0;
         this.categoryBits = 0x0001;
         this.maskBits = 0xFFFF;
         this.groupIndex = 0; 

         this.type = b2Shape.e_boxShape;
         this.extents = new b2Vec2(1.0, 1.0);
      }
      
   });

   return b2BoxDef;   
   
});
